![]() This opens up build variety some, and while I'm a little wary about how much the game emphasizes "Deepest Realm Ever", I'm not even a week into the game yet. The days of infinite spellcasting so long as you had enough %health gem dust and passive healing are gone.Ĭomparatively, the actual difficulty of the game seems to have decreased a little I haven't found CJ yet, and his absence would mean that the game's infinite scaling is far more gradual, instead of S3 where you'd tune CJ to 1k% Enemy Stats and Scaling and immediately get your face pushed in on the first realm. On the other hand, we now get 18 traits instead of 15, and the lack of Nether creatures means we no longer have focal teams, where you stack five interlocking traits on one dude and turn him into Superman - and the change of spell gems to charges mean that your other five creatures can't just sit around spamming useful spell gems like Timewalk or Wormrot or what have you. This tends to keep parties within specific classes, because the Sphinx traits are still some of the most reliable traits in the game. You can, of course, toss conflicting traits onto your Artifacts still, but obtaining specific Artifact materials involves raising the target monster's Knowledge to S and then launching an Assassination project, which will cost you 40k granite, not a small amount. This complicates both racial builds and anything looking to use class-targeting bonuses. Unfortunately, the parents separately contribute race and class, which means you can't keep both. Any two creatures can be fused together to produce a hybrid with both parent's traits, which is great. I'm here to answer any questions you have about Siralim Ultimate, so let's get started! The best questions will be rewarded with Reddit Gold.First off, some notable changes from S3 for newcomers and veterans alike - the engineering of builds has changed dramatically. Insane amount of post-story content that will keep you engaged for thousands of hours, as proven by our Steam community Randomly generated dungeons spanning 30 unique tilesetsĬustomize your castle with thousands of different decorationsĬraft Artifacts and Spell Gems for your creaturesĬhoose from one of 40 specializations for your character and earn perks that change the way your creatures fight in battle If you’re looking to compare Siralim Ultimate to other games, you might think of it as Pokemon meets Diablo, or more specifically, Dragon Warrior Monsters meets Path of Exile.įuse your creatures together - the offspring inherits its parents’ stats, traits, and even the way they look! Summon over 1200 different creatures and travel through randomly generated dungeons to acquire resources, new creatures, and loot. ![]() Hello! I'm the developer of Siralim Ultimate - a monster-catching, dungeon-crawling RPG with a ridiculous amount of depth. Thanks to everyone who stopped by, and I hope you're enjoying Siralim Ultimate! Everyone gets Reddit Gold because I could really use some tax write-offs appreciate everyone taking time out of their day to ask questions If you still want to ask questions, I'll respond to them, though. Edit: The questions have slowed to a trickle, so I'm going to officially close the AMA here. ![]()
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